

The deck has a good matchup against Cube/Control Warlock. I mean, of course, it was still a good card, but it wasn’t as good as in the more minion-heavy decks (e.g. In fact, Creepers weren’t even THAT good in Tempo/Secret Mage builds. The deck lost Corridor Creeper, but that’s really not a problem. Secret Mage seems really solid in this early post-nerf meta. While it’s hard to say how everything will look like when the meta stabilizes, right now it might be one of the best, if not the best deck in the meta. It crushes Secret Mage, it’s good against Spiteful Priest, not to mention that people who try to run Mill Rogue to counter Cube definitely won’t appreciate your Murloc aggression. While the deck isn’t great against Cube (it’s not bad either, the matchup is quite close), it is great against a lot of the anti-Cube decks running around the ladder. Thanks to that, other fast decks might not keep up with you when you buff them around, while slower decks should crumble under the Murloc snowball (seriously, Gentle Megasaur is an MVP here – if you stick 2-3 Murlocs into Megasaur you often just win the game on Turn 4). It’s still as good as it was before, maybe even better, since a lot of your opponents had their tempo tools gutted. Call to Arms is one of the cards I thought might see a slight hit, but it didn’t. Patches wasn’t necessary anyway, and tons of cards have waited to replace the Creeper. Now, if you’re an Aggro player and you thought that you won’t be able to play anything without Patches the Pirate or Corridor Creeper, you no longer have to worry. Players might adapt them to the meta over the next few days, but if you have one from before the nerf patch, it should be good now. But right now, when it seems like the whole ladder wants to counter them (I’ve played against Priest with four silence cards), they might not be a great choice.ĭeck lists didn’t really change yet. If you face a lot of Cube Warlocks, instead of going with the flow, you should probably play one of the counter decks and tech against them instead.Īfter the meta stabilizes, I’m completely sure that Control or Cube Warlocks will be solid, viable decks. Not to mention that it’s one of the easier decks to tech against – you can put Silence, even a few copies, often without hurting your other matchups that much. There are good decks that have solid matchup against it. The reason is that the deck isn’t uncounterable. But I don’t think that it will truly dominate the meta like tons of people thought. From what I’ve seen, especially at the low-mid ranks, Cube Warlock is THE deck to beat right now, so prepare to face it a lot. I feel like Cube is in a better spot right now, so I’ve decided to feature it instead. People have predicted Cube and Control Warlock to be good. Deck lists are examples, but I've tried to pick the most tested and successful ones.


Best decks might (and probably will) change.
SPELLHUNTER DECKLIST HEARTHSTONE TOP DECKS FULL
If you're more into "fun" and "off-meta" decks, I've also got something for you - I'll post a few of them at the bottom.įor the best viewing experience, check out a full article with embeded decklists on Hearthstone Top Decks.ĭisclaimer: Best decks are based on my personal ladder experience from the first 24 hours, watching pro players' streamers, talking with high ranked players and external sources such as HSReplays or Vicious Syndicate Live. With that said, let's start listing the best decks. Of course, given that the nerfs happened only yesterday, I would NOT recommend going all-in and crafting those decks yet. In this article (and well, this post), I'll list some of the best performing decks after the nerfs. You can already start trying out some of the popular decks. However, it doesn't mean that you have to wait. While it's true that the changes weren't as big as for example a new expansion (or even better, a Standard rotation), it will still take at least a few days (possibly a week or two) to figure everything out. Which means that it's a time for other decks to rise.īut what decks, exactly? At this point, it's still hard to say. Those cards were in the majority of the decks on the ladder, which means that a lot of them are now weaker, or even completely unplayable. If you have played the game during last weeks, you surely know how much those changes matter. Raza the Chained reduces the cost of Hero Power to 1 (instead of making it free). You can find all the information about it here, but just to recap everything quickly:Ĭorridor Creeper is now a 2/5 minion (instead of a 5/5).
